Plug into your pipeline

Whichever Dollars MoCap product you use, the methods here let you fit it right into your workflow.

Two ways to connect

Live streaming, or clean file export

Real-time streaming

Drive characters live through native plugins and the VMC protocol. See the performance the moment it happens.

  • Native plugins for Unreal Engine, Unity, Blender and more
  • VMC protocol for Warudo, VSeeFace and any VMC app
  • Only needs a humanoid skeleton, no other requirements

File export

Export to industry-standard FBX and BVH. Drop the files onto any rig in any DCC tool, no plugin required.

  • Includes FBX with facial expressions and Cascadeur-ready BVH
  • Retarget onto any custom skeletons
  • Batch export at any length, fully offline
Open source · Robotics

Retarget motion onto humanoid robots

Our fork of the open-source GMR (General Motion Retargeting) project takes Dollars MoCap motion over the VMC protocol and drives diverse humanoid robots, in real time.

View the project on GitHub
~/GMR
# 1 retarget live from Dollars MoCap over VMC
$ python scripts/vmc_to_robot.py --actual-human-height=1.65
#   press s to record, saves a timestamped .pkl

# 2 replay the recorded robot motion
$ python scripts/vis_robot_motion.py \
      --robot unitree_g1 \
      --robot_motion_path take.pkl
Bring your favorite hardware

Mix Dollars MoCap with other tracking devices

Every Dollars MoCap product can run alongside other trackers. Combine the results inside your game engine or DCC software for a hybrid capture rig that fits your setup.

Learn more
Combine body, face and finger sources from different devices
Merge tracking results in-engine, no vendor lock-in
Works with all Dollars MoCap products

Find your integration guide

Every integration has a step-by-step guide. Pick your tool and start capturing in minutes.